The Emblem Brigade

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Apr 20 2015, 03:38 PM

This is the official Ragefest IV announcement thread. Let's get straight to the deets, shall we?

What is Ragefest?
It is a Fire Emblem chapter design contest. The goal is to make a chapter in one of the Fire Emblem games (Or FE game-making engines) that is rage inducingly hard, and gut bustingly funny.

How is the winner decided?
I will record a playthrough of each Ragefest submission with live commentary. The submission creator may decide how I should record it:
  • Solo live commentary (default)
  • Co-commentary with creator
  • Co-commentary with whomever I choose
  • Live stream with chat interaction (Chat will be visible)
After each recording is posted up on youtube, I will post a final video asking for votes. The votes submitted in the comments determine the winner. The following are the awards each voter can decide on. All of which are optional.

Jester Award: Funniest submission
Sadist Award: Most agonizing submission
Strategist Award: Most challenging submission (As in, difficult but fair, and creative.)
Artist Award: Submission with the best aesthetics
Ragefest Award: Best overall submission. This decides the winner.

What are the rules?
  • Must be a ROM hack of a pre-existing Fire Emblem game, or be made in FEXP or FEXNA.
  • Must have a custom map and custom events.
  • One chapter only. Chaining multiple maps together is allowed however.
  • Maps and chapters intended for or are in use by other hacks or other related creations should not be used as submissions. (Thanks for the tip, Leafeon!)
  • No Arenas.
  • No Fog of War vision below 3 spaces. If it's Thracia fog, vision must be at least 5 spaces.
    • A torch or thief must be provided/accessible before or within the first three turns of Fog of War.
  • Excessive luck is prohibited.
  • Excessive crypticness is prohibited.
  • Must be beatable with 3 save states maximum.
Any advice?
  • Make your trolling swift and merciless.
  • Analyze the player's expected path. Place enemies and time events based on the expected route and pace.
  • Make your own jokes. References are fine, but they won't beat the original joke. Unless of course you put a hilarious new spin on it.
  • Your top priority should be the design and writing. Pretty graphics and maps mean little in the grand scheme of things. Just look at who won Ragefest 3.
    • Take that as inspiration. Don't be afraid if you are new to FE hacking. Your wit and sadism matter more than your technical or artistic skill.
  • Get feedback and playtesters. I have a sub-forum dedicated to this purpose.
What's the deadline?
The deadline for all Ragefest submissions is July 20th. You may ask for a week-long extension, but only if you started work on your submission after this announcement.

I don't know how to make a chapter in Fire Emblem!
Don't worry. There are plenty of people who are willing to help you out. Just ask in the thread. People will link you to tools and tutorials, or you can go on my website to find most of the essentials. If you're having trouble finding help, I'll help you personally if you sign up on my forums and post a thread in "Hacking assistance". If you don't get a reply from me after about a day, e-mail me at

Are you gonna be a jerk like your were in Ragefest 3?
I look back at Ragefest 3 with much regret. On average, it had the best submissions, but my videos were poorly edited, and I showed very little enthusiasm over a series that has more or less been my biggest viewership triumph. I promise you, things will be different this time.

PS: I want to apologize to Klokinator especially. I forgot to update my version of his submission, so I ended up recording the wrong version and misrepresenting it as a result. This won't happen again.

I have suggestions/questions!
Great! Post it in the thread and let me know what you've got to say. I want this Ragefest to be the best, so any feedback I get is precious.
Jan 12 2014, 10:34 PM

My events, map, and resulting UPS patch

I made this entire video in literally one take, but I've had a lot of practice with teaching people over skype how to event, so the pacing shouldn't be too slow. I teach you nearly everything you need to know about eventing. Conditions, loading units, conversations, even some extra stuff/obscure tips that most people don't know, but nonetheless are very helpful for making FE hacks.

I haven't included the links to any of the programs I use in the video, but hopefully people can find them on their own until I link to them.
Jan 4 2014, 02:03 PM
Second Release

Currently existing chapters:
01: Archerville - Archer-heavy map that... isn't very well designed, mainly because it was crafted in a single day.
02: Berserker Hills - If you ever hated fighting wyverns and berserkers, I just want you to know that I've created your personal hell.

I finally got past Fire Mumblem's first beta release threshold, which means I've paved the way for the other members of the project to start making chapter contributions.
Having done so much work on the project (Maps, Events, Writing, ASM, even some portraits, etc.), it's a relief knowing that a lot of the pressure has been taken off of me. However, I still feel a craving to level design and keep my skills refined. That's where this project comes in.
This project's going to be minimalistic on dialogue and focus mainly on gameplay, and perhaps utilize some experimental gameplay ideas. I'll also most likely let the player play the chapters in any order they please, though, I might scale the enemies/difficulty based on how many chapters have been completed so far.
Feel free to toss out level design suggestions as I go along.
Nov 19 2013, 06:11 PM

The Fire Emblem Hacking Community is disorganized as all hell, and I'm getting sick of it. So I decided to make a website dedicated to helping aspiring hackers obtain the best and latest tools, as well as the best tutorials.

As you can see (at least on the current date: 11/19/2013), I've already done a lot of work, but there still needs to be things done.

My current goals are as follows:
- Add more tools and tutorials
- Graphics and Palette editor programs and tutorials
- Link to all documentation
- Link to all animations
- Extract the tileset configs, tileset graphics, and tileset palettes from each fire emblem game and provide it in the tilesets section. That way, people don't need to extract them from the games themselves
- Get rid of other graphics unless someone made some for public use. If so, link to it and show screenshots.
- Link all the fix patches, then link to the more optional stuff.
- Get a BIN for the generic MIDI instrument set that's insertable into the game.
- Link to all of Agro's GBA compatible remakes of other Fire Emblem songs.

Future Goals:
- Host/link to ROM hacks (or link to their blogs/websites), complete with a rating system.
- Allow people to register on the website, log in, and submit hacks, reviews, LPs, ratings, hacking content (Like custom tilesets and music), etc.

Ultimately, I guess the goal of this website is to eliminate the need to surf several forums and websites to get everything to need to hack, as well as just unify the hacking community so that they don't have to post their stuff on several forums in the first place.

What I would like from the community is suggestions, as well as links to tools, tutorials, and other content that I may have missed.

Here's to hoping my plan actually works.
Mar 19 2013, 06:27 PM
Chapter 1

Right so... I'm a bit uncertain about the quality of this first part, and I'd like to hear some feedback before I make this video public. Should I redo the video?

Also, here's the video description. It'll be worth your time to read it.

This is a project made by The Emblem Brigade, the place where the creator of Matthew's Nightmare resides. Naturally, since this is a compilation hack, I'm expecting eclectic quality all over the place, and already we can see that. The title screen looks fantastic, but then you see the intro sequence before, and you get pukey graphics.

As for the plot... Well, from what I gathered, World War III occured, and then Germany decided to invade with zombies, and now everyone's struggling to survive. I imagine this will no doubt result in an epic battle against Zombie Hitler. If not, then I will FOREVER BE DISAPPOINTED!!!

Hopefully I got that right. So far, some of the jokes are good, but I was warned the level design was not a key focus for the hack, and the prologue chapter certainly shows that. It's probably the most pointless chapter I've ever seen in a hack. I mean, all you do is attack a wall and walk to a tile. There's no challenge besides "figure out what to do", which is pretty damn clear. Why wasn't this just a cutscene or something? Ah well. At least it's short.

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Jan 25 2016, 11:15 AM

Kunisaki Yukito...
Slifer or [s] whatever the fuck your name is[/s] you do realize that he doesn't want nayone using this meme/"money joke" to be used by somebody else without his permission, right?
May 12 2013, 05:07 AM
Bottom Line: You must have money to fight... :D
May 8 2013, 01:02 PM
May 8 2013, 01:02 PM
First comment? Wow, seriously? Uh...gotta think of something..... I KNOW! PICKLE SPOHIA AND FAJITA REISEN!
Oct 26 2012, 03:17 PM
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